Marbles The Brain Store and Barnes & Noble; Are they selling a new form of literacy?
I have been closely following the paradigm shift going on in the book industry. The rise of ebooks is having a rapid effect on book retailing as major players like Barnes & Noble and Borders look to alternative product categories like toys in order to maintain their bricks and mortar customer counts and revenues. That point was reinforced this week by the appointment of William Lynch to be Barne’s Noble’s new CEO. Why, because Lynch was, prior to this, running the company’s dot-com division.
One way Barnes & Noble reacted to the ebook phenomenon was its move last year to introduce what turned out to be highly successful adult game and puzzle sections. Why are they successful? I think it’s because gaming is another form of literacy. After all, reading, at least for me, is the acquisition of knowledge as well as mental and emotional experiences. Great games, even mediocre games, can do the same.
That is why I was pleased to be alerted by Mary Couzin of Discover Games to an article on a new Chicago based chain called Marbles: The Brain Store. The article, entitled “Mind-expanding retailer is expanding,” talks about, among other things, the retailer’s criteria in choosing products:
Each product stocked must fit into one of the store’s brain development categories, such as memory, coordination and critical thinking. The store is meticulous with product selection, sending buyers to toy fairs around the world and never selling anything not approved by its panel of scientists, which includes Joni Gatz-Bauman, an educator with a background in gerontology.
There is a vast potential for the toy industry in evolving its image from strictly children and towards all generations of players. 13 to 15% of our business currently comes form adult end users. Think what it will be when retailers like the mature but innovative Barnes & Noble and the new and also innovative Marbles: The Brian Store get finished.
Are toys a form of literacy? The American Library Association thinks so. They actively promote video and board game playing. I think this is a trend to which we all need to pay much closer attention.
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